![]() Honestly, I think the reason SecuROM and StarForce got so much attention when they came out in the mid-2000s is because they genuinely made stuff difficult to crack and copy back in the days when you burnt games for friends. StarForce also caught some flak for allegedly screwing up people's optical drives, but honestly if you read the link by cyssero below, from TweakGuides, that was either a very obscure issue or non-existent.Īll of the compatibility and instability that StarForce and SecuROM did once have with certain optical drives and imaging software has been ironed out with their newer versions of copy protection. The main issue with them was that they were persistently difficult to remove entirely, if you ended up removing the games that required them (lots of registry keys, hidden folders and bizarre installation paths), which is something they shared in common with the behaviour of a rootkit (ala the infamous Sony BMG Rootkit), but that did not necessarily imply they were. The big hoo-ha over SecuROM and Starforce is something that should be relegated to the mid-2000s. ![]() These days every digital content delivery and DRM system you use (Steam, Origin, UPlay, ) is just about as invasive if not more invasive by virtue of being always-online and always phoning home. Would like to know if this is something I should be concerned with or not.
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